Getting Started
Please choose a sub-section from the menu.
Match Details
To enter information for your match (such as Title, Date, Venue, Water, Start and End Time):
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Click the toggle to customise match details (it will turn green and expand the match details form)
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If you enable match details, then ALL visible input boxes are required fields (cannot be left blank)
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Optional: You can toggle on "Set a Match Title?", in order to enter a Name/Title for your angling match (if toggled on, title cannot be left blank)
Be sure to leave this menu opened, with the toggle green while starting your match draw. Toggling it off (turning the toggle grey) will disable the information you have input, so be sure to leave it activated!
Peg Numbering
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Default Numbering (1 to X based on the number of anglers)
In this mode, you don't need to do anything before starting your draw! Peg numbering will be allocated according to the number of anglers in your match, so if there's 20 anglers fishing; that's pegs 1-20 included in the draw! Easy peasy!
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Custom Numbering (manually enter specific peg numbers)
This will allow you to enter the exact peg numbers as found at the venue you are fishing, including only the peg numbers you need. The only limitation is we assume no peg is numbered higher than 999, but otherwise, you can enter any peg number you like!
Use the keypad to enter any number and then click "Add Peg". You can click the ball of any peg you incorrectly enter to remove it from the draw.
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Range Mode (define a numeric range)
Set a minimum. Set a maximum. The pegs entered into the draw pool with be a range of pegs from the start to the end peg specified by you. For example, if the minimum is set to 10 and maximum is set to 40, then pegs 10-40 will be included in the draw.
Draw Mode
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Automatic Mode assigns pegs randomly once all anglers are entered
Having your pegs assigned automatically, without any frills or animations; simply enter every anglers' name, and then they'll instantly be allocated a peg number. Just like clockwork magic!
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Live Draw Mode recreates a real-world lottery-style experience, with each angler taking their turn to draw a peg
If you're running an in-person angling match peg draw, we would recommend using Live Draw. This creates a visual simulation of the peg pool, and each angler can randomly come up to the device and tap the "Draw Peg" button to receive their peg allocation. Upon drawing a peg, anglers must enter their name to confirm that they have acknowledged the peg drawn. This will then move the process on and allow the next angler to draw their peg.
Please Note: The visual animation has no impact on the randomness of the draw.
Sections
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Straight Sections assigns anglers to sections every X number of pegs drawn.
This is an easy way of organising your anglers' pegs into sections or legs. In Straight section mode; you simply specify the size of the sections you would like. For example, if you specify every 5 pegs as your section size; then pegs 1-5 will be section A, pegs 6-10 will be section B, pegs 11-15 will be section C, and so on.
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Distributed Sections spreads anglers in a distributed pattern, i.e. A, B, C, D.
Unlike standard straight sections, Distributed Sections focus on ensuring a truly even distribution across your match venue, rather than simply grouping pegs together. You decide on the total number of sections you want, and the system then assigns anglers to these sections in a rotating, regimented pattern (like A, B, C, D, A, B, C, D, and so on). This means that instead of all "Section A" anglers being side-by-side, they'll be spaced out, providing a fairer and more balanced competition across the entire venue. This would be a fair way of running 'mini-heat style' sections.
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Custom Sections allows you to manually allocate your own sections.
Once the draw has taken place; you can manually allocate the sections for each peg drawn.
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Interclub Sections to host fairer competitions between angling clubs, fisheries or teams.
Enter the names of all teams taking part. Each team will be given a shuffled, random coloured envelope. Unseal, and open each envelope to reveal the pegs allocated to each team. Pegs are allocated in a round-robin fashion ensuring even distribution of team match anglers and a fairer competition.
Interclub Matches
You can set up an interclub match using the 'sections' mode setting. Simply select "interclub" from the options.
Using the Interclub Matches mode setting is a great way to organise competitive angling matches between different clubs, groups of friends, fisheries and/or organisations.
The premise is simple; first you will allocate a peg pool. To do this, use the peg numbering system which you should already be familiar with. You could opt for default, custom pegs or specify a range to include.
The system will then shuffle, and randomly select an exact number of pegs from the peg pool specified by the match host, and equally divide these into coloured envelopes (one envelope per team).
Once the pegs are inside envelopes, they will be shuffled for good measure.
Each team will then be randomly assigned one random coloured envelope (containing peg numbers - which will not yet be revealed!)
After all teams have received their envelopes, they can be opened at the press of a button. This will immediately initiate the opening of each envelope, randomly, one by one, until all are open.
Now the peg numbers for each team will be revealed inside their teams respective envelopes.
The pegs which anglers fish from is dependant upon the type of interclub match specified, see below.
There are two types of interclub match to choose from when setting up your match:
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Friendly Match
In this mode; anglers WILL choose their own pegs from within their team's envelope. They should enter their names when requested next to the peg they wish to fish from.
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Strict/Competitive Match
In this mode; anglers will NOT choose their own pegs from within their team's envelope. It does not matter what order the anglers enter their names. Their peg will be randomly allocated from their team's envelope by the system using a peg ball drawing simulation.
Remember with Cookie Controls
If you run regular angling matches, with similar numbers of anglers each event; we've made it easy for you to remember the number of anglers in your draws.
- Open the 'Settings' Menu:
- Toggle the option ON/OFF to suit your preferences.
Find an Existing MatchDraw™ Sheet
At the start of creating your MatchDraw™, or if you generate a PDF version of your Peg Sheet, you will receive a 6 DIGIT UNIQUE CODE to share.
This is your MatchDraw™ Sheet REFERENCE, or ID, or CODE. It will look something like this:
- Locate your unique 'MatchDraw™ Sheet Reference/ID' here (or ask your match organiser for it!):
- This is your unique reference.
- To access an existing MatchDraw™ Sheet using a unique Reference or ID:
- Navigate to:
https://draw.erbangling.club/CODE
- Enter the unique reference here.
Login to Your Account
Please Note: This is only available to ERB Angling.
If you log-in to your Fishing Manager Admin account prior to setting up a draw, you will be able to quickly and easily select angler names using a lookup search function (instead of having to type angler names manually!).
- Login to your Fishing Manager Dashboard:
- Navigate back to:
https://draw.erbangling.club/
- The 'logged out' warning and blocked features, seen below:
- Will now be replaced with:
Expiration Policy
Your generated MatchDraw™ Sheets will ONLY be stored on our servers for a period up to 3 Days if you click the 'Generate PDF' or 'Download PDF' buttons.
Please Note: if you DO NOT click 'Download PDF' or 'Generate PDF' your MatchDraw™ will NOT be saved to our server and we will respect your privacy!
We have absolutely no way of recovering, viewing or accessing the Match Sheets for any draws which are not saved as .PDFs to our server. They will be lost forever.
Unfortunately, we are unable to delete already processed and uploaded MatchDraw™ Sheets prior to their default expiration. Please allow 3 days to pass and the Match Sheet will no longer be accessible via it's original link; and will be deleted from our servers.
Similarly, we are also unable to extend the storage of your MatchDraw™ Sheets. Due to the nature of how many Match Sheets our website processes, it would be unfeasible for us to store them for a longer period than this. If you require your Match Sheet to be publicly accessibly after this elapsed period, we would recommend that you download a copy and upload it to your own website or data sharing service.
Please Note: We reserve the right to purge our existing MatchDraw™ PDF database at any moment, without warning. Also, we may at a later time review our minimum / maximum expiry policy duration. We may increase or reduce this without notice.
MatchLive™ - LIVE SYNC
All match anglers and spectators may visit: https://live.erbangling.club Where they'll be able to join a match room (using the unique code provided to you) in order to follow all match updates — without having to leave their peg!
They'll be able to see every peg draw and weigh-in, in real-time, as it happens!
Then, at the end of your match, viewers will be able to see the provisional results table generated instantly!
Request New Features!
If you like using our free tool, and would like to see new features added in order to improve it and/or make it more suitable for your own club or fishery, then please contact us.
We're always happy to learn that people are enjoying using the tool, and we'll always try to implement any suggested changes or improvements where possible!
Found a Bug? Report it!
Oh! That's not ideal.
Thanks for using our tool(s) and finding bugs; the more bugs we learn about, the more we're able to refine and improve. If you've got a spare moment, please do drop us a quick message to explain the bug or problem you're experiencing.
So that we can fix your problem as promptly as possible, please try to include:
- Device Used (Desktop/Mobile etc.)
- Web Browser Used (Opera, Safari, Chrome etc.)
- Steps taken to produce the problem
- Can the problem be reproduced? If so, how?
We aim to fix all bugs as soon as possible. Thank you for reporting bugs and problems to us.